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Amarr Holymight
Ultrapolite Socialites GoonSwarm
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Posted - 2008.10.09 19:46:00 -
[1]
I really liked this idea when I read it in Jade's blog, yes I read the whole thing A suggestion would be perhaps you would have to switch off the cloak temporarily in order to enter or leave it and risk it getting found out so entering it, thus making it difficult to find but not impossible. Not that I'm totally against metagaming but I don't think it should be the sole tactic for a ruse. Plus forcing people to overcome an obstacle by having to metagame will create a lot of detractors to what is an excellent idea.
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Amarr Holymight
Ultrapolite Socialites GoonSwarm
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Posted - 2008.10.09 20:05:00 -
[2]
Edited by: Amarr Holymight on 09/10/2008 20:05:04
Originally by: Darius JOHNSON
Originally by: Amarr Holymight I really liked this idea when I read it in Jade's blog, yes I read the whole thing A suggestion would be perhaps you would have to switch off the cloak temporarily in order to enter or leave it and risk it getting found out so entering it, thus making it difficult to find but not impossible. Not that I'm totally against metagaming but I don't think it should be the sole tactic for a ruse. Plus forcing people to overcome an obstacle by having to metagame will create a lot of detractors to what is an excellent idea.
Originally by: Darius JOHNSON No defenses per say, but also not findable except via infiltration (meta gaming) or if it goes offline due to fuel issues. Perhaps one can probe it out during a half hour period each day, as it refuels.
Yeh that part seemed like an afterthought when I read it, something that makes it probeable would be cool but I wouldn't leave it wholly out of player control when the cloak is offline.
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Amarr Holymight
Ultrapolite Socialites GoonSwarm
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Posted - 2008.10.09 20:06:00 -
[3]
Edited by: Amarr Holymight on 09/10/2008 20:06:53
Originally by: Herschel Yamamoto Edited by: Herschel Yamamoto on 09/10/2008 19:54:43Jade has a blog? Link please.
His blog for the CSM campaign jaysus 
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Amarr Holymight
Ultrapolite Socialites GoonSwarm
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Posted - 2008.10.10 19:06:00 -
[4]
Originally by: Cory Trevor Edited by: Cory Trevor on 10/10/2008 10:21:19 The idea of a supply depot behind enemy lines is a nice one, but being cloaked while you're using it is just too prone to abuse.
I think if you remove the whole cloaking thing, it works well. Make the structure itself unscannable/probable, but no cloaking while using it, which means you don't hang out there unless you want to be probed out and destroyed. It'd keep usage to quieter times and less of something you'd be able to use during actual battles.
Without the cloaking stuff I'd support it in a heartbeat, but so long as it can be used as a place to hide, can't say I like it.
Yeh I know what you mean this cloaking thing is a bit far fetched, if you made it unprobable/unscannable then people would be less likely to abuse it. In fact you should make them bright pink and call it a bungadoo there's a new thread for you. |

Amarr Holymight
Ultrapolite Socialites GoonSwarm
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Posted - 2008.10.11 06:45:00 -
[5]
Originally by: Kasheem Cetanes There is a fundamental problem: it can be abused by squatters and farmers. Basically this will make it to farmers can, with out fear, drop one of these and not need to fit a cloak, and be invulnerable. I mean, catching farmers is already hard enough. So I would want something included to make this not just, a ratting station.
Man I get sick of hearing how farmers will use this and that to their advantage as a point against any good ideas being brought forward. It's a really bad case cutting off your nose to spite your face why would you let farmers dictate how you play the game(rhetorical).
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Amarr Holymight
Ultrapolite Socialites GoonSwarm
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Posted - 2008.10.11 16:50:00 -
[6]
Edited by: Amarr Holymight on 11/10/2008 16:50:00 Heh Kasheen I'm sure the flaws would get ironed out eventually like everything else so why break a format? ;)
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